| | | 60 | 90 | 10 | 100 | The user blows its cold breath on the target. This attack always results in a critical hit. |
| | | 50 | 100 | 10 | - | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
| | | - | - | 20 | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| | | - | - | 10 | - | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| | | - | - | 20 | - | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
| | | - | - | 10 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| | | - | 100 | 20 | - | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| | | 80 | 100 | 10 | - | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
| | | 80 | 100 | 10 | - | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. |
| | | 90 | 100 | 10 | - | The user lets loose a horribly echoing shout with the power to inflict damage. |
| | | 75 | 100 | 10 | - | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| | | 60 | 100 | 10 | - | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| | | - | - | 15 | - | The user teleports using a strange power and switches places with one of its allies. |
| | | 40 | 100 | 20 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| | | 20 | 90 | 10 | - | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| | | 80 | 85 | 20 | - | The target is slugged by a punch thrown with muscle-packed power. |
| | | 75 | 100 | 15 | 10 | The target is punched with an icy fist. This may also leave the target frozen. |
| | | 120 | 75 | 5 | - | The target is attacked by a kick launched with muscle-packed power. |
| | | 85 | 100 | 15 | 30 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| | | 90 | 85 | 20 | - | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| | | 120 | 100 | 15 | - | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| | | 90 | 100 | 10 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| | | 110 | 70 | 5 | 10 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| | | 150 | 90 | 5 | - | The target is attacked with a powerful beam. The user can't move on the next turn. |
| | | - | 100 | 20 | - | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| | | - | 90 | 10 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| | | 90 | 100 | 10 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| | | - | 85 | 40 | - | An earsplitting screech harshly lowers the target's Defense stat. |
| | | - | - | 15 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| | | - | - | 30 | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| | | - | - | 20 | - | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| | | - | - | 10 | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| | | 100 | 100 | 15 | - | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| | | - | 100 | 20 | - | The user flashes a bright light that cuts the target's accuracy. |
| | | - | - | 5 | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| | | - | - | 10 | - | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| | | 60 | 100 | 25 | - | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| | | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| | | - | - | 10 | - | A move that works differently for the Ghost type than for all other types. |
| | | - | - | 10 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| | | 20 | 100 | 10 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| | | 55 | 95 | 15 | 100 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| | | - | 85 | 15 | - | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| | | - | 100 | 15 | - | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| | | - | - | 10 | - | While it is asleep, the user randomly uses one of the moves it knows. |
| | | - | - | 5 | - | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the more the user likes its Trainer. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the less the user likes its Trainer. |
| | | - | 100 | 5 | - | The user compels the target to keep using the move it encored for three turns. |
| | | 60 | 100 | 15 | - | A unique attack that varies in type depending on the Pokémon using it. |
| | | - | - | 5 | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| | | - | - | 10 | - | The user hypnotizes itself into copying any stat change made by the target. |
| | | 80 | 100 | 15 | 20 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| | | 120 | 100 | 10 | - | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| | | 90 | 100 | 10 | - | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| | | - | - | 10 | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| | | - | 100 | 15 | - | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| | | 70 | 100 | 20 | - | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| | | 150 | 100 | 20 | - | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| | | - | 100 | 20 | - | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| | | - | - | 20 | - | The user assists an ally by boosting the power of that ally's attack. |
| | | - | 100 | 10 | - | The user catches the target off guard and swaps its held item with its own. |
| | | - | - | 10 | - | The user recycles a held item that has been used in battle so it can be used again. |
| | | 75 | 100 | 15 | - | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| | | - | - | 10 | - | The user employs its psychic power to exchange Abilities with the target. |
| | | - | 100 | 20 | - | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| | | 75 | 100 | 15 | 10 | The user attacks with a sinister beam of light. This may also confuse the target. |
| | | 25 | 100 | 30 | - | The user launches sharp icicles at the target two to five times in a row. |
| | | 60 | 100 | 25 | - | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. |
| | | - | - | 20 | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| | | 60 | 100 | 20 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| | | 50 | 100 | 10 | - | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| | | - | 100 | 10 | - | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| | | 120 | 70 | 5 | 10 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| | | 90 | 100 | 10 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| | | 150 | 90 | 5 | - | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| | | - | - | 20 | - | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| | | 70 | 100 | 20 | - | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| | | 80 | 90 | 15 | 20 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| | | - | - | 5 | - | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| | | - | 100 | 20 | - | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| | | - | - | 10 | - | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| | | 80 | 100 | 10 | - | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| | | - | - | 10 | - | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| | | 60 | 100 | 15 | - | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| | | 40 | 100 | 15 | - | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| | | 20 | 100 | 10 | - | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |