Iron Boulder

Pokemon Data

Generation: 9

Height: 1.5m

Weight: 162.5kg

Starter Cost: 7

Base Stats:

MaxHP

90

Atk

120

Def

80

SpAtk

68

SpDef

108

Spd

124

Sum

590

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.50.5212110.52
FLYPSYBUGROCGHODRADARSTEFAI
0.50.52121221

Iron Boulder Moves learned by level:

1
NOR
6510025-
The target is jabbed with a sharply pointed horn to inflict damage.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
ROC
509015-
The user picks up and throws a small rock at the target to attack.
1
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
7
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
14
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
21
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
28
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
35
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
42
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
49
FIG
9010015-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
56
ROC
951005-
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
63
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
70
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
77
FIG
--15-
The user protects itself and its allies from priority moves.
84
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
91
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.

Iron Boulder moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
FIG
9010015-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
ROC
259010-
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.