Inkay

Pokemon Data

Generation: 6

Height: 0.4m

Weight: 3.5kg

Starter Cost: 3

Base Stats:

MaxHP

53

Atk

54

Def

53

SpAtk

37

SpDef

46

Spd

45

Sum

288

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111111
FLYPSYBUGROCGHODRADARSTEFAI
104111112

Evolution Chart:

Lv 30

Form:

Inkay Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
1
NOR
101003510
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
3
PSY
-6020-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
6
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
9
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
12
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
15
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
18
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
21
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
24
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
27
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
31
DAR
-10010-
The user trades held items with the target faster than the eye can follow.
33
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
36
DAR
--20-
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
39
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Inkay moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.