Lilligant

Pokemon Data

Generation: 8

Height: 1.2m

Weight: 19.2kg

Starter Cost: 3

Base Stats:

MaxHP

70

Atk

105

Def

75

SpAtk

50

SpDef

75

Spd

105

Sum

480

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.52120.5
FLYPSYBUGROCGHODRADARSTEFAI
4210.5110.512

Evolution Chart:

Item: Sun Stone, Time: Dusk | Night

Item: Sun Stone, Time: Dawn | Day

Lilligant Moves learned by level:

1
GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
1
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
1
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Evolution
FIG
--10-
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
5
FIG
120901030
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
1
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
1
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
1
GRA
-7530-
The user scatters a cloud of numbing powder that paralyzes the target.
1
GRA
-7515-
The user scatters a big cloud of sleep-inducing dust around the target.
1
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
1
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
1
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
1
NOR
-10020-
The user performs a wobbly dance that confuses the Pokémon around it.
1
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
1
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
1
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
1
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
1
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
1
NOR
-10015-
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
1
NOR
--15-
The user helps the target and makes it use its move right after the user.

Lilligant moves learned via TM:

FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
BUG
9010015-
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
FIG
--10-
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
ICE
209010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
FIG
6510015100
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
NOR
5010010-
This attack move varies in power and type depending on the weather.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.