Gholdengo

Pokemon Data

Generation: 9

Height: 1.2m

Weight: 30kg

Starter Cost: 5

Base Stats:

MaxHP

87

Atk

60

Def

95

SpAtk

133

SpDef

91

Spd

84

Sum

550

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
02110.50.5002
FLYPSYBUGROCGHODRADARSTEFAI
0.50.50.250.520.520.50.5

Evolution Chart:

Friendship: 70

Gholdengo Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
7
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
14
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
21
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
28
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
35
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
42
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
49
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
56
STE
1201005-
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
63
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
70
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.

Gholdengo moves learned via TM:

GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.