Froakie

Pokemon Data

Generation: 6

Height: 0.3m

Weight: 7kg

Starter Cost: 3

Type

Water

Base Stats:

MaxHP

41

Atk

56

Def

40

SpAtk

62

SpDef

44

Spd

71

Sum

314

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Evolution Chart:

Lv 16

Lv 36

Froakie Moves learned by level:

1
NOR
4010035-
The target is physically pounded with a long tail, a foreleg, or the like.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
5
WAT
4010025-
The target is blasted with a forceful shot of water.
8
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
10
GHO
301003030
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
14
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
18
NOR
-10020-
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
21
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
25
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
29
ROC
5010015100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
35
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
39
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
43
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
48
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.

Froakie moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
WAT
8010010-
A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
GRO
--20-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ROC
5010015100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.