Foongus

Pokemon Data

Generation: 5

Height: 0.2m

Weight: 1kg

Starter Cost: 3

Base Stats:

MaxHP

69

Atk

55

Def

45

SpAtk

55

SpDef

55

Spd

15

Sum

294

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.2520.511
FLYPSYBUGROCGHODRADARSTEFAI
221111110.5

Evolution Chart:

Lv 39

Foongus Moves learned by level:

1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
4
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
8
GRA
-7530-
The user scatters a cloud of numbing powder that paralyzes the target.
12
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
16
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
20
POI
50-15-
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
24
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
28
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
32
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
36
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
40
BUG
--20-
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
44
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
48
GRA
-10015-
The user scatters bursts of spores that induce sleep.

Foongus moves learned via TM:

GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
BUG
9010015-
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.