Elekid

Pokemon Data

Generation: 2

Height: 0.6m

Weight: 23.5kg

Starter Cost: 4

Base Stats:

MaxHP

45

Atk

63

Def

37

SpAtk

65

SpDef

55

Spd

95

Sum

360

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1110.511112
FLYPSYBUGROCGHODRADARSTEFAI
0.51111110.51

Evolution Chart:

Lv 30

Item: Linking Cord

Form:

Elekid Moves learned by level:

1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
4
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
8
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
12
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
16
ELE
60-20-
The user strikes the target with a quick jolt of electricity. This attack never misses.
20
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
24
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
28
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
32
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
36
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
40
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
44
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
48
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Elekid moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
FIR
751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.