Dracozolt

Pokemon Data

Generation: 8

Height: 1.8m

Weight: 190kg

Starter Cost: 5

Base Stats:

MaxHP

90

Atk

100

Def

90

SpAtk

80

SpDef

70

Spd

75

Sum

505

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.50.250.52112
FLYPSYBUGROCGHODRADARSTEFAI
0.51111210.52

Dracozolt Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
7
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
14
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
21
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
28
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
35
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
42
NOR
651002030
The target is stomped with a big foot. This may also make the target flinch.
49
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
56
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
63
ELE
8510010-
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
70
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
77
DRA
100751020
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dracozolt moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
GRO
959510-
The user fiercely attacks the target using its entire body.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
ELE
7010020-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
DRA
6010015100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
DRA
8010015-
The user slashes the target with huge sharp claws.
ROC
259010-
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
DRA
130905-
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.