Chinchou

Pokemon Data

Generation: 2

Height: 0.5m

Weight: 12kg

Starter Cost: 3

Base Stats:

MaxHP

75

Atk

38

Def

38

SpAtk

56

SpDef

56

Spd

67

Sum

330

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5120.5112
FLYPSYBUGROCGHODRADARSTEFAI
0.51111110.251

Evolution Chart:

Lv 27

Chinchou Moves learned by level:

1
NOR
-5520-
The user generates odd sound waves from its body that confuse the target.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
4
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
8
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
12
WAT
651002010
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
16
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
20
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
24
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
28
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
32
WAT
--20-
The user envelops itself in a veil made of water. It regains some HP every turn.
36
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
40
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
44
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.

Chinchou moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
ELE
7010020-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.