Ceruledge

Pokemon Data

Generation: 9

Height: 1.6m

Weight: 62kg

Starter Cost: 4

Base Stats:

MaxHP

75

Atk

125

Def

80

SpAtk

60

SpDef

100

Spd

85

Sum

525

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
00.5210.50.500.52
FLYPSYBUGROCGHODRADARSTEFAI
110.2522120.50.5

Evolution Chart:

Item: Auspicious Armor

Item: Malicious Armor

Ceruledge Moves learned by level:

Evolution
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Memory Mushroom
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Memory Mushroom
GHO
4010030-
The user extends its shadow and attacks the target from behind. This move always goes first.
Memory Mushroom
FIG
--15-
The user protects itself and its allies from priority moves.
Memory Mushroom
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
1
FIR
401002510
The target is attacked with small flames. This may also leave the target with a burn.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
8
POI
50-15-
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
12
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
16
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
20
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
24
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
28
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
32
FIR
801001530
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
37
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
42
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
48
FIR
9010010-
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
56
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
62
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Ceruledge moves learned via TM:

GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
DRA
8010015-
The user slashes the target with huge sharp claws.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.