Armarouge

Pokemon Data

Generation: 9

Height: 1.5m

Weight: 85kg

Starter Cost: 4

Base Stats:

MaxHP

85

Atk

60

Def

100

SpAtk

125

SpDef

80

Spd

75

Sum

525

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.5210.50.50.512
FLYPSYBUGROCGHODRADARSTEFAI
10.5122120.50.5

Evolution Chart:

Item: Auspicious Armor

Item: Malicious Armor

Armarouge Moves learned by level:

Evolution
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
FIR
401002510
The target is attacked with small flames. This may also leave the target with a burn.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
1
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
8
POI
50-15-
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
12
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
16
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
20
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
24
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
28
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
32
FIR
801001530
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
37
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
42
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
48
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
56
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
62
FIR
1201005-
The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.

Armarouge moves learned via TM:

FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
GRO
701001030
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
NOR
5010010-
This attack move varies in power and type depending on the weather.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
FIG
80-20-
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
POI
4010020100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.