Beedrill

Pokemon Data

Generation: 1

Height: 1m

Weight: 29.5kg

Starter Cost: 1

Base Stats:

MaxHP

65

Atk

90

Def

40

SpAtk

45

SpDef

80

Spd

75

Sum

395

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
12110.2510.250.51
FLYPSYBUGROCGHODRADARSTEFAI
220.5211110.5

Evolution Chart:

Lv 7

Lv 10

Beedrill Moves learned by level:

Evolution
BUG
251002020
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
1
NOR
158520-
The target is jabbed repeatedly with a horn or beak two to five times in a row.
11
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
14
NOR
2010020-
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
17
DAR
4010020-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
20
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
23
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
26
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
29
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
32
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
35
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
38
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
41
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
44
BUG
5010025-
When the user knocks out a target with this move, the user's Attack stat rises drastically.

Beedrill moves learned via TM:

BUG
5010020100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
ELE
559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
BUG
2010020-
The target is infested and attacked for four to five turns. The target can't flee during this time.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.