Azumarill

Pokemon Data

Generation: 2

Height: 0.8m

Weight: 28.5kg

Starter Cost: 3

Base Stats:

MaxHP

100

Atk

50

Def

80

SpAtk

60

SpDef

80

Spd

50

Sum

420

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.50.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.511

Evolution Chart:

Friendship: 70

Lv 18

Azumarill Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
1
NOR
--40-
The user curls up to conceal weak spots and raise its Defense stat.
1
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
1
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
6
WAT
651002010
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
9
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
12
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
15
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
21
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
25
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
30
WAT
--20-
The user envelops itself in a veil made of water. It regains some HP every turn.
35
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
40
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
45
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
50
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Azumarill moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
FAI
1001005-
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.