Axew

Pokemon Data

Generation: 5

Height: 0.6m

Weight: 18kg

Starter Cost: 4

Type

Dragon

Base Stats:

MaxHP

46

Atk

87

Def

60

SpAtk

30

SpDef

40

Spd

57

Sum

320

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.50.50.52111
FLYPSYBUGROCGHODRADARSTEFAI
111112112

Evolution Chart:

Lv 38

Lv 48

Form:

Axew Moves learned by level:

1
NOR
4010035-
Hard, pointed, sharp claws rake the target to inflict damage.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
3
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
6
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
9
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
12
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
15
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
18
DRA
8010015-
The user slashes the target with huge sharp claws.
21
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
24
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
27
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
30
DRA
409015-
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
33
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
36
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
39
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
42
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
45
NOR
200305-
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
48
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.

Axew moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
DRA
6010015100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
DRA
8010015-
The user slashes the target with huge sharp claws.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
DRA
130905-
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.