Arctozolt

Pokemon Data

Generation: 8

Height: 2.3m

Weight: 150kg

Starter Cost: 5

Base Stats:

MaxHP

90

Atk

100

Def

90

SpAtk

90

SpDef

80

Spd

55

Sum

505

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1210.510.5212
FLYPSYBUGROCGHODRADARSTEFAI
0.511211111

Arctozolt Moves learned by level:

1
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1
ICE
401002510
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
7
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
14
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
21
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
28
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
35
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
42
ICE
701002010
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
49
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
56
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
63
ELE
8510010-
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
70
ICE
85901030
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
77
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Arctozolt moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
ELE
7010020-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
ROC
259010-
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.