Alomomola

Pokemon Data

Generation: 5

Height: 1.2m

Weight: 31.6kg

Starter Cost: 4

Type

Water

Base Stats:

MaxHP

165

Atk

75

Def

80

SpAtk

40

SpDef

45

Spd

65

Sum

470

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Alomomola Moves learned by level:

1
NOR
4010035-
The target is physically pounded with a long tail, a foreleg, or the like.
1
NOR
--20-
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
1
WAT
--15-
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
5
WAT
--20-
The user envelops itself in a veil made of water. It regains some HP every turn.
9
WAT
4010020-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
13
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
13
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
21
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
25
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
29
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
33
WAT
-10020-
The user shoots a torrent of water at the target and changes the target's type to Water.
37
NOR
--10-
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
41
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
45
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
49
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
55
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.

Alomomola moves learned via TM:

FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.