Sandslash

Pokemon Data

Generation: 7

Height: 1.2m

Weight: 55kg

Starter Cost: 4

Base Stats:

MaxHP

75

Atk

100

Def

120

SpAtk

25

SpDef

65

Spd

65

Sum

450

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.54110.50.25402
FLYPSYBUGROCGHODRADARSTEFAI
0.50.50.5110.5110.5

Evolution Chart:

Item: Ice Stone

Sandslash Moves learned by level:

Evolution
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
Memory Mushroom
NOR
4010035-
Hard, pointed, sharp claws rake the target to inflict damage.
Memory Mushroom
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Memory Mushroom
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Memory Mushroom
NOR
--40-
The user curls up to conceal weak spots and raise its Defense stat.
Memory Mushroom
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Memory Mushroom
NOR
188015-
The target is raked with sharp claws or scythes quickly two to five times in a row.
Memory Mushroom
ICE
401002510
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Memory Mushroom
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Memory Mushroom
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Memory Mushroom
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
Memory Mushroom
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
Memory Mushroom
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Memory Mushroom
STE
-10010-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Memory Mushroom
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Memory Mushroom
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
1
ICE
85901030
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
1
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
1
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
1
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
1
ICE
309020-
The user attacks the target for five turns. The move's power increases each time it hits.

Sandslash moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
ICE
609010100
The user blows its cold breath on the target. This attack always results in a critical hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
ICE
--20-
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
ICE
209010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
BUG
8010010-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
-9010-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
--20-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
--20-
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.