PokeRogue Game
Home
Pokédex
Moves
Biomes
Abilities
Tools
Home
Pokédex
Moves
Biomes
Abilities
Tools
English
中文(简体)
中文(繁體)
Español
Italiano
Français
Deutsch
Português(BR)
한국어
English
中文(简体)
中文(繁體)
Español
Italiano
Français
Deutsch
Português(BR)
한국어
Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Pound
Normal
NOR
Physical
40
100
35
-
The target is physically pounded with a long tail, a foreleg, or the like.
Karate Chop
Fighting
FIG
Physical
50
100
25
-
The target is attacked with a sharp chop. Critical hits land more easily.
Double Slap
Normal
NOR
Physical
15
85
10
-
The target is slapped repeatedly, back and forth, two to five times in a row.
Comet Punch
Normal
NOR
Physical
18
85
15
-
The target is hit with a flurry of punches that strike two to five times in a row.
Mega Punch
Normal
NOR
Physical
80
85
20
-
The target is slugged by a punch thrown with muscle-packed power.
Pay Day
Normal
NOR
Physical
40
100
20
-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Fire Punch
Fire
FIR
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch
Ice
ICE
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric
ELE
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Scratch
Normal
NOR
Physical
40
100
35
-
Hard, pointed, sharp claws rake the target to inflict damage.
Vise Grip
Normal
NOR
Physical
55
100
30
-
The target is gripped and squeezed from both sides to inflict damage.
Guillotine
Normal
NOR
Physical
200
30
5
-
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Cut
Normal
NOR
Physical
50
95
30
-
The target is cut with a scythe or claw.
Wing Attack
Flying
FLY
Physical
60
100
35
-
The target is struck with large, imposing wings spread wide to inflict damage.
Fly
Flying
FLY
Physical
90
95
15
-
The user flies up into the sky and then strikes its target on the next turn.
Bind
Normal
NOR
Physical
15
85
20
-
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Slam
Normal
NOR
Physical
80
75
20
-
The target is slammed with a long tail, vines, or the like to inflict damage.
Vine Whip
Grass
GRA
Physical
45
100
25
-
The target is struck with slender, whiplike vines to inflict damage.
Stomp
Normal
NOR
Physical
65
100
20
30
The target is stomped with a big foot. This may also make the target flinch.
Double Kick
Fighting
FIG
Physical
30
100
30
-
The target is quickly kicked twice in succession using both feet.
Mega Kick
Normal
NOR
Physical
120
75
5
-
The target is attacked by a kick launched with muscle-packed power.
Jump Kick
Fighting
FIG
Physical
100
95
10
-
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Rolling Kick
Fighting
FIG
Physical
60
85
15
30
The user lashes out with a quick, spinning kick. This may also make the target flinch.
Headbutt
Normal
NOR
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Horn Attack
Normal
NOR
Physical
65
100
25
-
The target is jabbed with a sharply pointed horn to inflict damage.
Fury Attack
Normal
NOR
Physical
15
85
20
-
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Horn Drill
Normal
NOR
Physical
200
30
5
-
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Tackle
Normal
NOR
Physical
40
100
35
-
A physical attack in which the user charges and slams into the target with its whole body.
Body Slam
Normal
NOR
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Wrap
Normal
NOR
Physical
15
90
20
-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Take Down
Normal
NOR
Physical
90
85
20
-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Thrash
Normal
NOR
Physical
120
100
10
-
The user rampages and attacks for two to three turns. The user then becomes confused.
Double-Edge
Normal
NOR
Physical
120
100
15
-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Poison Sting
Poison
POI
Physical
15
100
35
30
The user stabs the target with a poisonous stinger. This may also poison the target.
Twineedle
Bug
BUG
Physical
25
100
20
20
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Pin Missile
Bug
BUG
Physical
25
95
20
-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Bite
Dark
DAR
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Peck
Flying
FLY
Physical
35
100
35
-
The target is jabbed with a sharply pointed beak or horn.
Drill Peck
Flying
FLY
Physical
80
100
20
-
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Submission
Fighting
FIG
Physical
80
80
20
-
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Low Kick
Fighting
FIG
Physical
-
100
20
-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Counter
Fighting
FIG
Physical
-
100
20
-
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss
Fighting
FIG
Physical
-
100
20
-
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Strength
Normal
NOR
Physical
80
100
15
-
The target is slugged with a punch thrown at maximum power.
Razor Leaf
Grass
GRA
Physical
55
95
25
-
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
Rock Throw
Rock
ROC
Physical
50
90
15
-
The user picks up and throws a small rock at the target to attack.
Earthquake
Ground
GRO
Physical
100
100
10
-
The user sets off an earthquake that strikes every Pokémon around it.
Fissure
Ground
GRO
Physical
200
30
5
-
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Dig
Ground
GRO
Physical
80
100
10
-
The user burrows into the ground, then attacks on the next turn.
Quick Attack
Normal
NOR
Physical
40
100
30
-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1
2
3
4
»