Pokémon Moves in PokéRogue

NOR
4010035-
The target is physically pounded with a long tail, a foreleg, or the like.
FIG
5010025-
The target is attacked with a sharp chop. Critical hits land more easily.
NOR
158510-
The target is slapped repeatedly, back and forth, two to five times in a row.
NOR
188515-
The target is hit with a flurry of punches that strike two to five times in a row.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
NOR
4010020-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
FIR
751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
NOR
4010035-
Hard, pointed, sharp claws rake the target to inflict damage.
NOR
5510030-
The target is gripped and squeezed from both sides to inflict damage.
NOR
200305-
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
NOR
509530-
The target is cut with a scythe or claw.
FLY
6010035-
The target is struck with large, imposing wings spread wide to inflict damage.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
158520-
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
GRA
4510025-
The target is struck with slender, whiplike vines to inflict damage.
NOR
651002030
The target is stomped with a big foot. This may also make the target flinch.
FIG
3010030-
The target is quickly kicked twice in succession using both feet.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
FIG
1009510-
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
FIG
60851530
The user lashes out with a quick, spinning kick. This may also make the target flinch.
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
NOR
6510025-
The target is jabbed with a sharply pointed horn to inflict damage.
NOR
158520-
The target is jabbed repeatedly with a horn or beak two to five times in a row.
NOR
200305-
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
POI
151003530
The user stabs the target with a poisonous stinger. This may also poison the target.
BUG
251002020
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
FLY
8010020-
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
FIG
808020-
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
FIG
-10020-
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
559525-
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
ROC
509015-
The user picks up and throws a small rock at the target to attack.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
200305-
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.