| Bite | DarkDAR | Physical | 60 | 100 | 25 | 30 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Thief | DarkDAR | Physical | 60 | 100 | 25 | - | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| Feint Attack | DarkDAR | Physical | 60 | - | 20 | - | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Pursuit | DarkDAR | Physical | 40 | 100 | 20 | - | The power of this attack move is doubled if it's used on a target that's switching out of battle. |
| Crunch | DarkDAR | Physical | 80 | 100 | 15 | 20 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Beat Up | DarkDAR | Physical | - | 100 | 10 | - | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Torment | DarkDAR | Status | - | 100 | 15 | - | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Flatter | DarkDAR | Status | - | 100 | 15 | - | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
| Memento | DarkDAR | Status | - | 100 | 10 | - | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
| Taunt | DarkDAR | Status | - | 100 | 20 | - | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Knock Off | DarkDAR | Physical | 65 | 100 | 20 | - | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Snatch | DarkDAR | Status | - | - | 10 | - | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Fake Tears | DarkDAR | Status | - | 100 | 20 | - | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Payback | DarkDAR | Physical | 50 | 100 | 10 | - | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| Assurance | DarkDAR | Physical | 60 | 100 | 10 | - | If the target has already taken some damage in the same turn, this attack's power is doubled. |
| Embargo | DarkDAR | Status | - | 100 | 15 | - | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| Fling | DarkDAR | Physical | - | 100 | 10 | - | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Punishment | DarkDAR | Physical | - | 100 | 5 | - | The more the target has powered up with stat changes, the greater the move's power. |
| Sucker Punch | DarkDAR | Physical | 70 | 100 | 5 | - | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Dark Pulse | DarkDAR | Special | 80 | 100 | 15 | 20 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| Night Slash | DarkDAR | Physical | 70 | 100 | 15 | - | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Switcheroo | DarkDAR | Status | - | 100 | 10 | - | The user trades held items with the target faster than the eye can follow. |
| Nasty Plot | DarkDAR | Status | - | - | 20 | - | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| Dark Void | DarkDAR | Status | - | 50 | 10 | - | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
| Hone Claws | DarkDAR | Status | - | - | 15 | - | The user sharpens its claws to boost its Attack stat and accuracy. |
| Foul Play | DarkDAR | Physical | 95 | 100 | 15 | - | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
| Quash | DarkDAR | Status | - | 100 | 15 | - | The user suppresses the target and makes its move go last. |
| Night Daze | DarkDAR | Special | 85 | 95 | 10 | 40 | The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. |
| Snarl | DarkDAR | Special | 55 | 95 | 15 | 100 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Parting Shot | DarkDAR | Status | - | 100 | 20 | - | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
| Topsy-Turvy | DarkDAR | Status | - | - | 20 | - | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
| Hyperspace Fury | DarkDAR | Physical | 100 | - | 5 | - | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. |
| Black Hole Eclipse | DarkDAR | Physical | - | - | 1 | - | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
| Black Hole Eclipse | DarkDAR | Special | - | - | 1 | - | Dummy Data |
| Darkest Lariat | DarkDAR | Physical | 85 | 100 | 10 | - | The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. |
| Throat Chop | DarkDAR | Physical | 80 | 100 | 15 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Power Trip | DarkDAR | Physical | 20 | 100 | 10 | - | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. |
| Brutal Swing | DarkDAR | Physical | 60 | 100 | 20 | - | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Malicious Moonsault | DarkDAR | Physical | 180 | - | 1 | - | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. |
| Baddy Bad | DarkDAR | Special | 80 | 95 | 15 | - | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves. |
| Jaw Lock | DarkDAR | Physical | 80 | 100 | 10 | - | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| Max Darkness | DarkDAR | Physical | 10 | - | 10 | - | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Obstruct | DarkDAR | Status | - | 100 | 10 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. |
| False Surrender | DarkDAR | Physical | 80 | - | 10 | - | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
| Lash Out | DarkDAR | Physical | 75 | 100 | 5 | - | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. |
| Wicked Blow | DarkDAR | Physical | 75 | 100 | 5 | - | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. |
| Fiery Wrath | DarkDAR | Special | 90 | 100 | 10 | 20 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
| Ceaseless Edge | DarkDAR | Physical | 65 | 90 | 15 | 100 | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. |
| Kowtow Cleave | DarkDAR | Physical | 85 | - | 10 | - | The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. |
| Ruination | DarkDAR | Special | - | 90 | 10 | - | The user summons a ruinous disaster. This cuts the target's HP in half. |