Zapdos

Zapdos

Pokemon Data
Generation 1Height 1.6mWeight 52.6kgStarter Cost 6

Base Stats

MaxHP

90

Atk

90

Def

85

SpAtk

125

SpDef

90

Spd

100

Sum

580

Type Defence

NORNormalFIRFireWATWaterELEElectricGRAGrassICEIceFIGFightingPOIPoisonGROGround
11110.520.510
FLYFlyingPSYPsychicBUGBugROCRockGHOGhostDRADragonDARDarkSTESteelFAIFairy
0.510.521110.51

Form

Zapdos's egg moves:

Zapdos Moves learned by level:

LevelName ↑TypeCategoryPowerAccPPChance(%)Description
20AgilityPsychicPSYStatus moveStatus--30-The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25Ancient PowerRockROCSpecial moveSpecial60100510The user attacks with a prehistoric power. This may also raise all the user's stats at once.
30ChargeElectricELEStatus moveStatus--20-The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
60DetectFightingFIGStatus moveStatus--5-This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
45DischargeElectricELESpecial moveSpecial801001530The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
35Drill PeckFlyingFLYPhysical movePhysical8010020-A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
10Light ScreenPsychicPSYStatus moveStatus--30-A wondrous wall of light is put up to reduce damage from special attacks for five turns.
65Magnetic FluxElectricELEStatus moveStatus--20-The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
1PeckFlyingFLYPhysical movePhysical3510035-The target is jabbed with a sharply pointed beak or horn.
15PluckFlyingFLYPhysical movePhysical6010020-The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
50Rain DanceWaterWATStatus moveStatus--5-The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
40RoostFlyingFLYStatus moveStatus--5-The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
55ThunderElectricELESpecial moveSpecial110701030A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
5Thunder ShockElectricELESpecial moveSpecial401003010A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1Thunder WaveElectricELEStatus moveStatus-9020-The user launches a weak jolt of electricity that paralyzes the target.
70Zap CannonElectricELESpecial moveSpecial120505100The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zapdos moves learned via TM:

Name ↑TypeCategoryPowerAccPPChance(%)Description
AcrobaticsFlyingFLYPhysical movePhysical5510015-The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
Aerial AceFlyingFLYPhysical movePhysical60-20-The user confounds the target with speed, then slashes. This attack never misses.
AgilityPsychicPSYStatus moveStatus--30-The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air CutterFlyingFLYSpecial moveSpecial609525-The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Baton PassNormalNORStatus moveStatus--40-The user switches places with a party Pokémon in waiting and passes along any stat changes.
Brave BirdFlyingFLYPhysical movePhysical12010015-The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
ChargeElectricELEStatus moveStatus--20-The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Charge BeamElectricELESpecial moveSpecial50901070The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ConfideNormalNORStatus moveStatus--20-The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
CurseGhostGHOStatus moveStatus--10-A move that works differently for the Ghost type than for all other types.
DefogFlyingFLYStatus moveStatus--15-A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Double TeamNormalNORStatus moveStatus--15-By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-EdgeNormalNORPhysical movePhysical12010015-A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dual WingbeatFlyingFLYPhysical movePhysical409010-The user slams the target with its wings. The target is hit twice in a row.
Eerie ImpulseElectricELEStatus moveStatus-10015-The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainElectricELEStatus moveStatus--10-The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electro BallElectricELESpecial moveSpecial-10010-The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
EndureNormalNORStatus moveStatus--10-The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FacadeNormalNORPhysical movePhysical7010020-This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FlashNormalNORStatus moveStatus-10020-The user flashes a bright light that cuts the target's accuracy.
FlyFlyingFLYPhysical movePhysical909515-The user flies up into the sky and then strikes its target on the next turn.
FrustrationNormalNORPhysical movePhysical-10020-This full-power attack grows more powerful the less the user likes its Trainer.
Giga ImpactNormalNORPhysical movePhysical150905-The user charges at the target using every bit of its power. The user can't move on the next turn.
HailIceICEStatus moveStatus--10-The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Heat WaveFireFIRSpecial moveSpecial95901010The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Helping HandNormalNORStatus moveStatus--20-The user assists an ally by boosting the power of that ally's attack.
Hidden PowerNormalNORSpecial moveSpecial6010015-A unique attack that varies in type depending on the Pokémon using it.
HurricaneFlyingFLYSpecial moveSpecial110701030The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hyper BeamNormalNORSpecial moveSpecial150905-The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenPsychicPSYStatus moveStatus--30-A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Metal SoundSteelSTEStatus moveStatus-8540-A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Mud-SlapGroundGROSpecial moveSpecial2010010100The user hurls mud in the target's face to inflict damage and lower its accuracy.
PluckFlyingFLYPhysical movePhysical6010020-The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
ProtectNormalNORStatus moveStatus--10-This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DanceWaterWATStatus moveStatus--5-The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
ReflectPsychicPSYStatus moveStatus--20-A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
RestPsychicPSYStatus moveStatus--5-The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ReturnNormalNORPhysical movePhysical-10020-This full-power attack grows more powerful the more the user likes its Trainer.
Rising VoltageElectricELESpecial moveSpecial7010020-The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
RoarNormalNORStatus moveStatus--20-The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock SmashFightingFIGPhysical movePhysical401001550The user attacks with a punch. This may also lower the target's Defense stat.
RoostFlyingFLYStatus moveStatus--5-The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
RoundNormalNORSpecial moveSpecial6010015-The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
SandstormRockROCStatus moveStatus--10-A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Signal BeamBugBUGSpecial moveSpecial751001510The user attacks with a sinister beam of light. This may also confuse the target.
Sky DropFlyingFLYPhysical movePhysical6010010-The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sleep TalkNormalNORStatus moveStatus--10-While it is asleep, the user randomly uses one of the moves it knows.
SnoreNormalNORSpecial moveSpecial501001530This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Steel WingSteelSTEPhysical movePhysical70902510The target is hit with wings of steel. This may also raise the user's Defense stat.
SubstituteNormalNORStatus moveStatus--10-The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
Sunny DayFireFIRStatus moveStatus--5-The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Supercell SlamElectricELEPhysical movePhysical1009515-The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
SwaggerNormalNORStatus moveStatus-8515-The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
SwiftNormalNORSpecial moveSpecial60-20-Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TailwindFlyingFLYStatus moveStatus--15-The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Take DownNormalNORPhysical movePhysical908520-A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Tera BlastNormalNORSpecial moveSpecial8010010-If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ThunderElectricELESpecial moveSpecial110701030A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder WaveElectricELEStatus moveStatus-9020-The user launches a weak jolt of electricity that paralyzes the target.
ThunderboltElectricELESpecial moveSpecial901001510A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ToxicPoisonPOIStatus moveStatus-9010-A move that leaves the target badly poisoned. Its poison damage worsens every turn.
U-turnBugBUGPhysical movePhysical7010020-After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt SwitchElectricELESpecial moveSpecial7010020-After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Weather BallNormalNORSpecial moveSpecial5010010-This attack move varies in power and type depending on the weather.
Wild ChargeElectricELEPhysical movePhysical9010015-The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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