Urshifu

Pokemon Data

Generation: 8

Height: 26m

Weight: 105kg

Starter Cost: 6

Base Stats:

MaxHP

125

Atk

160

Def

120

SpAtk

75

SpDef

70

Spd

100

Sum

650

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
220.50.5110.50.52

Evolution Chart:

Item: Scroll Of Darkness

Item: Scroll Of Waters

Urshifu Moves learned by level:

Evolution
DAR
751005-
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
1
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
1
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
1
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
12
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
16
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
20
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
24
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
28
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
32
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
36
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
40
FIG
100505100
The user punches the target with full, concentrated power. This confuses the target if it hits.
44
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
48
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
52
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Urshifu moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
DAR
8510010-
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
FIG
--10-
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
FIR
751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
DAR
-10010-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIG
80-20-
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.