Ursaluna

Pokemon Data

Generation: 8

Height: 2.4m

Weight: 290kg

Starter Cost: 4

Base Stats:

MaxHP

130

Atk

140

Def

105

SpAtk

45

SpDef

80

Spd

50

Sum

550

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11202220.51
FLYPSYBUGROCGHODRADARSTEFAI
1110.501111

Evolution Chart:

Lv 30

Item: Peat Block

Ursaluna Moves learned by level:

Evolution
GRO
1201005-
The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats.
1
NOR
4010035-
Hard, pointed, sharp claws rake the target to inflict damage.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
GHO
301003030
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
1
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
1
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
8
NOR
188015-
The target is raked with sharp claws or scythes quickly two to five times in a row.
13
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
17
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
22
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
25
NOR
--20-
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
29
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
35
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
41
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
41
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
48
GRO
959510-
The user fiercely attacks the target using its entire body.
56
NOR
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
64
FIG
1009010-
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.

Ursaluna moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
GRO
959510-
The user fiercely attacks the target using its entire body.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
FIR
751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
STE
-10010-
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
NOR
90852020
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.