Skwovet

Pokemon Data

Generation: 8

Height: 0.3m

Weight: 2.5kg

Starter Cost: 2

Type

Normal

Base Stats:

MaxHP

70

Atk

55

Def

55

SpAtk

35

SpDef

35

Spd

25

Sum

275

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111211
FLYPSYBUGROCGHODRADARSTEFAI
111101111

Evolution Chart:

Lv 24

Skwovet Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
5
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
10
NOR
--10-
The user eats its held Berry, then sharply raises its Defense stat.
15
NOR
--20-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
15
NOR
--10-
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
15
NOR
--10-
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
20
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
25
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
30
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
35
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
40
NOR
-9010-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
45
POI
1209010-
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Skwovet moves learned via TM:

NOR
258510-
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
-9010-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.