Sinistea

Pokemon Data

Generation: 8

Height: 0.1m

Weight: 0.2kg

Starter Cost: 3

Type

Ghost

Base Stats:

MaxHP

40

Atk

45

Def

45

SpAtk

74

SpDef

54

Spd

50

Sum

308

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
01111100.51
FLYPSYBUGROCGHODRADARSTEFAI
110.5121211

Evolution Chart:

Item: Chipped Pot

Sinistea Moves learned by level:

1
WAT
--40-
The user withdraws its body into its hard shell, raising its Defense stat.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
6
FAI
--20-
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
12
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
24
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
30
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
36
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
42
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
48
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
54
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
60
NOR
--15-
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Sinistea moves learned via TM:

GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.