Sceptile

Pokemon Data

Generation: 3

Height: 1.9m

Weight: 55.2kg

Starter Cost: 3

Base Stats:

MaxHP

70

Atk

110

Def

75

SpAtk

145

SpDef

85

Spd

145

Sum

630

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
110.250.250.254120.5
FLYPSYBUGROCGHODRADARSTEFAI
212112112

Evolution Chart:

Lv 16

Lv 36

Sceptile Moves learned by level:

Evolution
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Memory Mushroom
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Memory Mushroom
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Memory Mushroom
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Memory Mushroom
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Memory Mushroom
NOR
--10-
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
1
NOR
4010035-
The target is physically pounded with a long tail, a foreleg, or the like.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
GRA
4010040-
The user attacks by pelting the target with leaves.
1
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1
DRA
409015-
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
5
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
12
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
15
FIG
--15-
The user protects itself and its allies from priority moves.
20
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
25
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
30
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
35
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
42
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
49
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
56
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Sceptile moves learned via TM:

GRA
8010010-
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
DRA
6010015100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
FIG
6510015100
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
DRA
8010015-
The user slashes the target with huge sharp claws.
GRA
150905-
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
NOR
90852020
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
POI
701002010
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.