Rabsca

Pokemon Data

Generation: 9

Height: 0.3m

Weight: 3.5kg

Starter Cost: 3

Base Stats:

MaxHP

75

Atk

50

Def

85

SpAtk

115

SpDef

100

Spd

45

Sum

470

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
12110.510.2510.5
FLYPSYBUGROCGHODRADARSTEFAI
20.52221211

Evolution Chart:

Lv 29

Form:

Rabsca Moves learned by level:

Evolution
NOR
--1-
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Memory Mushroom
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
Memory Mushroom
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
1
NOR
--40-
The user curls up to conceal weak spots and raise its Defense stat.
4
GRO
-10015-
Sand is hurled in the target's face, reducing the target's accuracy.
7
BUG
5010020100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
11
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
15
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
20
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
24
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
29
PSY
801002010
The user attacks with an odd, unseeable power. This may also make the target flinch.
35
BUG
8010015100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
40
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
40
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
40
PSY
--10-
The user exchanges Speed stats with the target.
45
BUG
901001010
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
50
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Rabsca moves learned via TM:

BUG
5010020100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
BUG
8010015100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
PSY
--10-
The user exchanges Speed stats with the target.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
BUG
901001010
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
BUG
709010100
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
PSY
7510010-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
BUG
8010010-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
NOR
5010010-
This attack move varies in power and type depending on the weather.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
BUG
5010020100
The user attacks by pouncing on the target. This also lowers the target's Speed stat.