Primarina

Pokemon Data

Generation: 7

Height: 1.8m

Weight: 44kg

Starter Cost: 3

Base Stats:

MaxHP

80

Atk

74

Def

74

SpAtk

126

SpDef

116

Spd

60

Sum

530

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.50.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.511

Evolution Chart:

Lv 17

Lv 34

Primarina Moves learned by level:

Evolution
WAT
9010010100
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
1
NOR
4010035-
The target is physically pounded with a long tail, a foreleg, or the like.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
1
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
9
WAT
4010020-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
12
FAI
-10030-
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
15
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
20
NOR
-5515-
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
25
WAT
651002010
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
30
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
37
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
44
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
51
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
58
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.

Primarina moves learned via TM:

WAT
8010010-
A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
FAI
1001005-
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ICE
209010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
PSY
7510010-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
WAT
150905-
The target is hit with a watery blast. The user can't move on the next turn.
NOR
5010010-
This attack move varies in power and type depending on the weather.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.