Necrozma

Pokemon Data

Generation: 7

Height: 3.8m

Weight: 460kg

Starter Cost: 8

Base Stats:

MaxHP

97

Atk

157

Def

127

SpAtk

113

SpDef

109

Spd

77

Sum

680

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52110.50.5102
FLYPSYBUGROCGHODRADARSTEFAI
0.50.2510.520.520.50.5

Necrozma Moves learned by level:

Evolution
STE
1001005-
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
1
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
1
NOR
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
1
FAI
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
1
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
1
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
8
ROC
--20-
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
16
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
24
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
32
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
40
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
48
ROC
259010-
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
56
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
64
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
72
PSY
1001005-
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
80
STE
--15-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
88
PSY
16010010-
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.

Necrozma moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
DRA
6010015100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
ROC
259010-
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
ROC
--20-
The user polishes its body to reduce drag. This sharply raises the Speed stat.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
ROC
--20-
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.