Milotic

Pokemon Data

Generation: 3

Height: 6.2m

Weight: 162kg

Starter Cost: 4

Type

Water

Base Stats:

MaxHP

95

Atk

60

Def

79

SpAtk

100

SpDef

125

Spd

81

Sum

540

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Evolution Chart:

Item: Linking Cord

Milotic Moves learned by level:

Evolution
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
1
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
1
NOR
--40-
The user just flops and splashes around to no effect at all...
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
1
WAT
--15-
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
4
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
8
DRA
401002020
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
12
WAT
--20-
The user envelops itself in a veil made of water. It regains some HP every turn.
16
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
20
WAT
--10-
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
24
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
28
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
32
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
40
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
44
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
48
POI
--20-
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
52
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.

Milotic moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
BUG
709010100
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ICE
209010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
DRA
6010015100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
NOR
5010010-
This attack move varies in power and type depending on the weather.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.