Ludicolo

Pokemon Data

Generation: 3

Height: 1.5m

Weight: 55kg

Starter Cost: 3

Base Stats:

MaxHP

80

Atk

70

Def

70

SpAtk

90

SpDef

100

Spd

70

Sum

480

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
110.25111120.5
FLYPSYBUGROCGHODRADARSTEFAI
21211110.51

Evolution Chart:

Lv 14

Item: Water Stone

Ludicolo Moves learned by level:

Memory Mushroom
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Memory Mushroom
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Memory Mushroom
WAT
4010025-
The target is blasted with a forceful shot of water.
Memory Mushroom
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
Memory Mushroom
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Memory Mushroom
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Memory Mushroom
NOR
188015-
The target is raked with sharp claws or scythes quickly two to five times in a row.
Memory Mushroom
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Memory Mushroom
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Memory Mushroom
NOR
-10020-
The user performs a wobbly dance that confuses the Pokémon around it.
Memory Mushroom
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Memory Mushroom
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Memory Mushroom
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
1
NOR
4010010100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
1
WAT
651002010
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
1
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Ludicolo moves learned via TM:

NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
FIR
751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
NOR
5010010-
This attack move varies in power and type depending on the weather.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
NOR
90852020
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.