Klang

Pokemon Data

Generation: 5

Height: 0.6m

Weight: 51kg

Starter Cost: 3

Type

Steel

Base Stats:

MaxHP

60

Atk

80

Def

95

SpAtk

70

SpDef

85

Spd

50

Sum

440

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52110.50.5202
FLYPSYBUGROCGHODRADARSTEFAI
0.50.50.50.510.510.50.5

Evolution Chart:

Lv 38

Lv 49

Form:

Klang Moves learned by level:

1
NOR
5510030-
The target is gripped and squeezed from both sides to inflict damage.
1
NOR
158520-
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
12
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
16
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
20
STE
--15-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
24
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
28
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
32
STE
508515-
The user attacks by throwing steel gears at its target twice.
36
NOR
--5-
The user takes sure aim at the target. This ensures the next attack does not miss the target.
42
STE
--10-
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
48
ELE
120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
54
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Klang moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
ELE
7010020-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
ROC
--20-
The user polishes its body to reduce drag. This sharply raises the Speed stat.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.