Jumpluff

Pokemon Data

Generation: 2

Height: 0.8m

Weight: 3kg

Starter Cost: 1

Base Stats:

MaxHP

75

Atk

55

Def

70

SpAtk

55

SpDef

95

Spd

110

Sum

460

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.510.2540.520
FLYPSYBUGROCGHODRADARSTEFAI
211211111

Evolution Chart:

Lv 18

Lv 27

Jumpluff Moves learned by level:

1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
NOR
--40-
The user just flops and splashes around to no effect at all...
1
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
8
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
10
FAI
4010030-
The user stirs up a fairy wind and strikes the target with it.
12
POI
-7535-
The user scatters a cloud of poisonous dust that poisons the target.
12
GRA
-7530-
The user scatters a cloud of numbing powder that paralyzes the target.
12
GRA
-7515-
The user scatters a big cloud of sleep-inducing dust around the target.
15
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
20
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
24
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
30
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
35
GRA
-10040-
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
39
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
43
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
49
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
55
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.

Jumpluff moves learned via TM:

NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
BUG
9010015-
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
BUG
8010015100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
BUG
2010020-
The target is infested and attacked for four to five turns. The target can't flee during this time.
NOR
4010020-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.