Impidimp

Pokemon Data

Generation: 8

Height: 0.4m

Weight: 5.5kg

Starter Cost: 3

Base Stats:

MaxHP

45

Atk

45

Def

30

SpAtk

55

SpDef

40

Spd

50

Sum

265

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111121
FLYPSYBUGROCGHODRADARSTEFAI
10110.500.2522

Evolution Chart:

Lv 32

Lv 42

Impidimp Moves learned by level:

1
NOR
4010010100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
1
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
4
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
8
DAR
-10015-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
12
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
16
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
20
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
24
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
28
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
33
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
36
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
40
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
44
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.

Impidimp moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
FIR
701005100
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
BUG
8010010-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.