Hitmontop

Pokemon Data

Generation: 2

Height: 1.4m

Weight: 48kg

Starter Cost: 4

Base Stats:

MaxHP

50

Atk

95

Def

95

SpAtk

35

SpDef

110

Spd

70

Sum

455

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111111
FLYPSYBUGROCGHODRADARSTEFAI
220.50.5110.512

Evolution Chart:

Lv 20, Atk > Def

Lv 20, Atk < Def

Lv 20, Atk = Def

Hitmontop Moves learned by level:

Evolution
FIG
109010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
1
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
1
NOR
4010010100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
1
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
1
NOR
3010010-
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
1
DAR
4010020-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
1
FIG
60851530
The user lashes out with a quick, spinning kick. This may also make the target flinch.
4
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
8
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
12
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
16
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
21
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
21
FIG
--15-
The user protects itself and its allies from priority moves.
24
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
28
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
32
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
36
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
40
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
44
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.

Hitmontop moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
--10-
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
ICE
209010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
FIG
6510015100
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.