Dondozo

Pokemon Data

Generation: 9

Height: 12m

Weight: 220kg

Starter Cost: 5

Type

Water

Base Stats:

MaxHP

150

Atk

100

Def

115

SpAtk

65

SpDef

65

Spd

35

Sum

530

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Dondozo Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-5520-
The user generates odd sound waves from its body that confuse the target.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
5
NOR
-10020-
The user tickles the target into laughing, reducing its Attack and Defense stats.
10
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
15
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
15
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
20
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
25
NOR
-10030-
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
30
WAT
-10020-
The user shoots a torrent of water at the target and changes the target's type to Water.
35
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
40
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
50
DRA
8010010100
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
55
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
60
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
65
WAT
12010010-
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Dondozo moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.