Castform

Pokemon Data

Generation: 3

Height: 0.3m

Weight: 0.8kg

Starter Cost: 2

Type

Water

Base Stats:

MaxHP

70

Atk

70

Def

70

SpAtk

70

SpDef

70

Spd

70

Sum

420

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Castform Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
10
WAT
4010025-
The target is blasted with a forceful shot of water.
10
FIR
401002510
The target is attacked with small flames. This may also leave the target with a burn.
10
ICE
401002510
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
15
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
20
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
20
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
20
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
25
NOR
5010010-
This attack move varies in power and type depending on the weather.
35
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
35
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
35
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
45
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Castform moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
5010010-
This attack move varies in power and type depending on the weather.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.