Brute Bonnet

Pokemon Data

Generation: 9

Height: 1.2m

Weight: 21kg

Starter Cost: 6

Base Stats:

MaxHP

111

Atk

127

Def

99

SpAtk

79

SpDef

99

Spd

55

Sum

570

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.52220.5
FLYPSYBUGROCGHODRADARSTEFAI
20410.510.512

Brute Bonnet Moves learned by level:

Memory Mushroom
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
7
GRA
-7530-
The user scatters a cloud of numbing powder that paralyzes the target.
14
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
21
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
28
POI
50-15-
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
35
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
42
NOR
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
49
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
56
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
63
GRA
-10015-
The user scatters bursts of spores that induce sleep.
70
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
77
BUG
--20-
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
91
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Brute Bonnet moves learned via TM:

GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
BUG
9010015-
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.