Boltund

Pokemon Data

Generation: 8

Height: 1m

Weight: 34kg

Starter Cost: 3

Base Stats:

MaxHP

69

Atk

90

Def

60

SpAtk

90

SpDef

60

Spd

121

Sum

490

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1110.511112
FLYPSYBUGROCGHODRADARSTEFAI
0.51111110.51

Evolution Chart:

Lv 25

Boltund Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
ELE
--20-
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
1
ELE
2010020100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
15
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
20
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
28
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
34
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
41
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
48
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
55
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
62
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Boltund moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
ELE
7010020-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.