Pokémon Moves in PokéRogue

NOR
210-1-
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
NOR
--1-
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
PSY
185-1100
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
FIR
1501005-
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
FAI
130905-
The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
GHO
851001020
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
ROC
4010020-
The user smashes into the target at high speed. This move always goes first.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
PSY
16010010-
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
GHO
9010010-
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
STE
1001005-
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
GHO
1001005-
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
NOR
--20-
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
ELE
801001030
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
FAI
-9010-
The user hits the target with the force of nature. It halves the target's HP.
NOR
12010010-
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
ELE
195-1-
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
FIR
1501005-
The user attacks everything around it by causing its own head to explode. This also damages the user.
ELE
10010015-
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
PSY
1001005-
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
PSY
200-1-
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.
STE
200-1-
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
GHO
200-1-
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
FAI
190-1-
After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
ROC
190-1-
After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
DRA
185-1100
After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats.
ELE
8010010100
The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.
WAT
901001530
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
FLY
90951530
The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
ELE
--20-
The more Pikachu loves its Trainer, the greater the move's power. It never misses.
WAT
6010020-
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by the damage taken by the target.
ELE
6010020100
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
FIR
6010020100
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
PSY
809515-
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves.
DAR
809515-
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.
GRA
1009010100
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn.
ICE
1009010-
The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
FAI
120855-
The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party.
NOR
--20-
The more Eevee loves its Trainer, the greater the move's power. It never misses.
STE
60100530
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
DRA
1001005-
The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200.
WAT
8010015-
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
DAR
8010010-
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
NOR
--10-
The user eats its held Berry, then sharply raises its Defense stat.
FIG
--5-
This move raises all the user's stats but prevents the user from switching out or fleeing.
ROC
-10015-
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
PSY
-10020-
The user scatters a cloud of magic powder that changes the target to Psychic type.