PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Vital Throw
Fighting
FIG
Physical
70
-
10
-
The user attacks last. In return, this throw move never misses.
Cross Chop
Fighting
FIG
Physical
100
80
5
-
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Crunch
Dark
DAR
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Extreme Speed
Normal
NOR
Physical
80
100
5
-
The user charges the target at blinding speed. This move always goes first.
Rock Smash
Fighting
FIG
Physical
40
100
15
50
The user attacks with a punch. This may also lower the target's Defense stat.
Beat Up
Dark
DAR
Physical
-
100
10
-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Fake Out
Normal
NOR
Physical
40
100
10
100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Facade
Normal
NOR
Physical
70
100
20
-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Focus Punch
Fighting
FIG
Physical
150
100
20
-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Smelling Salts
Normal
NOR
Physical
70
100
10
-
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Superpower
Fighting
FIG
Physical
120
100
5
-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Revenge
Fighting
FIG
Physical
60
100
10
-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Brick Break
Fighting
FIG
Physical
75
100
15
-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Knock Off
Dark
DAR
Physical
65
100
20
-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Endeavor
Normal
NOR
Physical
-
100
5
-
This attack move cuts down the target's HP to equal the user's HP.
Secret Power
Normal
NOR
Physical
70
100
20
30
The additional effects of this attack depend upon where it was used.
Dive
Water
WAT
Physical
80
100
10
-
Diving on the first turn, the user floats up and attacks on the next turn.
Arm Thrust
Fighting
FIG
Physical
15
100
20
-
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Blaze Kick
Fire
FIR
Physical
85
90
10
10
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Ice Ball
Ice
ICE
Physical
30
90
20
-
The user attacks the target for five turns. The move's power increases each time it hits.
Needle Arm
Grass
GRA
Physical
60
100
15
30
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Poison Fang
Poison
POI
Physical
50
100
15
50
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Crush Claw
Normal
NOR
Physical
75
95
10
50
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Meteor Mash
Steel
STE
Physical
90
90
10
20
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
Astonish
Ghost
GHO
Physical
30
100
15
30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Rock Tomb
Rock
ROC
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
Shadow Punch
Ghost
GHO
Physical
60
-
20
-
The user throws a punch from the shadows. This attack never misses.
Sky Uppercut
Fighting
FIG
Physical
85
90
15
-
The user attacks the target with an uppercut thrown skyward with force.
Sand Tomb
Ground
GRO
Physical
35
85
15
-
The user traps the target inside a harshly raging sandstorm for four to five turns.
Bullet Seed
Grass
GRA
Physical
25
100
30
-
The user forcefully shoots seeds at the target two to five times in a row.
Aerial Ace
Flying
FLY
Physical
60
-
20
-
The user confounds the target with speed, then slashes. This attack never misses.
Icicle Spear
Ice
ICE
Physical
25
100
30
-
The user launches sharp icicles at the target two to five times in a row.
Dragon Claw
Dragon
DRA
Physical
80
100
15
-
The user slashes the target with huge sharp claws.
Bounce
Flying
FLY
Physical
85
85
5
30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Poison Tail
Poison
POI
Physical
50
100
25
10
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Covet
Normal
NOR
Physical
60
100
25
-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
Volt Tackle
Electric
ELE
Physical
120
100
15
10
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Leaf Blade
Grass
GRA
Physical
90
100
15
-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Rock Blast
Rock
ROC
Physical
25
90
10
-
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Wake-Up Slap
Fighting
FIG
Physical
70
100
10
-
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Hammer Arm
Fighting
FIG
Physical
100
90
10
-
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Gyro Ball
Steel
STE
Physical
-
100
5
-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Natural Gift
Normal
NOR
Physical
-
100
15
-
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Feint
Normal
NOR
Physical
30
100
10
-
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Pluck
Flying
FLY
Physical
60
100
20
-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Metal Burst
Steel
STE
Physical
-
100
10
-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
U-turn
Bug
BUG
Physical
70
100
20
-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Close Combat
Fighting
FIG
Physical
120
100
5
-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Payback
Dark
DAR
Physical
50
100
10
-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Assurance
Dark
DAR
Physical
60
100
10
-
If the target has already taken some damage in the same turn, this attack's power is doubled.
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