Wattrel

Pokemon Data

Generation: 9

Height: 0.4m

Weight: 3.6kg

Starter Cost: 3

Base Stats:

MaxHP

40

Atk

40

Def

35

SpAtk

55

SpDef

40

Spd

70

Sum

280

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11110.520.510
FLYPSYBUGROCGHODRADARSTEFAI
0.510.521110.51

Evolution Chart:

Wattrel Moves learned by level:

1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
4
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
7
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
11
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
15
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
19
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
23
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
27
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
32
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
37
ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
43
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Wattrel moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
NOR
5010010-
This attack move varies in power and type depending on the weather.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.