Shaymin

Pokemon Data

Generation: 4

Height: 0.2m

Weight: 2.1kg

Starter Cost: 6

Type

Grass

Base Stats:

MaxHP

100

Atk

100

Def

100

SpAtk

100

SpDef

100

Spd

100

Sum

600

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.52120.5
FLYPSYBUGROCGHODRADARSTEFAI
212111111

Shaymin Moves learned by level:

1
GRA
4010040-
The user attacks by pelting the target with leaves.
1
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
10
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
19
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
28
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
37
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
46
NOR
-10015-
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
55
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
64
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
73
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
82
FAI
-7510-
The user kisses the target with a sweet, angelic cuteness that causes confusion.
91
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
100
GRA
12085540
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.

Shaymin moves learned via TM:

NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.