Pansage

Pokemon Data

Generation: 5

Height: 0.6m

Weight: 10.5kg

Starter Cost: 3

Type

Grass

Base Stats:

MaxHP

50

Atk

53

Def

48

SpAtk

53

SpDef

48

Spd

64

Sum

316

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.52120.5
FLYPSYBUGROCGHODRADARSTEFAI
212111111

Evolution Chart:

Item: Leaf Stone

Pansage Moves learned by level:

1
NOR
4010035-
Hard, pointed, sharp claws rake the target to inflict damage.
1
NOR
--20-
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
4
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
7
GHO
301003030
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
10
GRA
4510025-
The target is struck with slender, whiplike vines to inflict damage.
13
NOR
188015-
The target is raked with sharp claws or scythes quickly two to five times in a row.
16
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
19
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
22
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
25
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
28
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
31
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
34
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
37
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
40
NOR
-10015-
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
43
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Pansage moves learned via TM:

GRA
8010010-
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
NOR
509530-
The target is cut with a scythe or claw.
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.