Oricorio

Pokemon Data

Generation: 7

Height: 0.6m

Weight: 3.4kg

Starter Cost: 3

Base Stats:

MaxHP

75

Atk

70

Def

70

SpAtk

98

SpDef

70

Spd

93

Sum

476

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
01120.5200.50
FLYPSYBUGROCGHODRADARSTEFAI
110.25221211

Oricorio Moves learned by level:

1
NOR
4010035-
The target is physically pounded with a long tail, a foreleg, or the like.
4
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
6
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
10
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
13
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
16
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
20
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
23
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
26
NOR
-10020-
The user performs a wobbly dance that confuses the Pokémon around it.
30
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
33
DAR
-10015-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
36
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
40
NOR
9010015-
The user attacks the target by dancing very hard. The user's type determines the type of this move.
43
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
47
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Oricorio moves learned via TM:

NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
DAR
-10015-
The user suppresses the target and makes its move go last.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.