Maractus

Pokemon Data

Generation: 5

Height: 1m

Weight: 28kg

Starter Cost: 4

Type

Grass

Base Stats:

MaxHP

75

Atk

86

Def

67

SpAtk

106

SpDef

67

Spd

60

Sum

461

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.52120.5
FLYPSYBUGROCGHODRADARSTEFAI
212111111

Maractus Moves learned by level:

1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
1
NOR
--15-
The user helps the target and makes it use its move right after the user.
1
GRA
--10-
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
4
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
8
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
12
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
16
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
20
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
24
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
28
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
32
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
36
GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
40
GRA
-10040-
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
44
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
48
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
52
NOR
--30-
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
56
GRA
12010010-
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
60
GRA
--10-
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.

Maractus moves learned via TM:

GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
--20-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
NOR
5010010-
This attack move varies in power and type depending on the weather.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.