Horsea

Pokemon Data

Generation: 1

Height: 0.4m

Weight: 8kg

Starter Cost: 4

Type

Water

Base Stats:

MaxHP

30

Atk

40

Def

70

SpAtk

70

SpDef

25

Spd

60

Sum

295

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Evolution Chart:

Lv 32

Item: Linking Cord

Form:

Horsea Moves learned by level:

1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
5
NOR
-10020-
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
10
DRA
401002020
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
15
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
20
DRA
601002030
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
25
WAT
651002010
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
30
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
35
NOR
--30-
The user concentrates intensely. The attack on the next turn always results in a critical hit.
40
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
45
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
50
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
55
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Horsea moves learned via TM:

NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
NOR
5010010-
This attack move varies in power and type depending on the weather.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.