Grapploct

Pokemon Data

Generation: 8

Height: 1.6m

Weight: 39kg

Starter Cost: 3

Base Stats:

MaxHP

80

Atk

118

Def

90

SpAtk

70

SpDef

80

Spd

42

Sum

480

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111111
FLYPSYBUGROCGHODRADARSTEFAI
220.50.5110.512

Evolution Chart:

Lv 35, Moveset: Taunt

Grapploct Moves learned by level:

Evolution
FIG
-10015-
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
1
NOR
158520-
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
WAT
65851050
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
1
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
1
NOR
3010010-
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
15
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
20
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
25
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
30
FIG
808020-
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
35
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
40
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
45
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
50
DAR
--20-
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Grapploct moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
BUG
709010100
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
FIG
--10-
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.