Zapdos

Pokemon Data

Generation: 8

Height: 1.6m

Weight: 58.2kg

Starter Cost: 6

Base Stats:

MaxHP

90

Atk

125

Def

90

SpAtk

85

SpDef

90

Spd

100

Sum

580

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11120.520.510
FLYPSYBUGROCGHODRADARSTEFAI
220.251110.512

Form:

Zapdos Moves learned by level:

1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
1
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
5
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
10
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
15
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
20
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
30
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
35
FLY
8010020-
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
40
FIG
--15-
The user protects itself and its allies from priority moves.
45
FIG
9010010100
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
50
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
55
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
60
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
65
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
70
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.

Zapdos moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
FIG
--10-
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FIR
85901010
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.