Rapidash

Pokemon Data

Generation: 8

Height: 1.7m

Weight: 80kg

Starter Cost: 4

Base Stats:

MaxHP

65

Atk

100

Def

70

SpAtk

80

SpDef

80

Spd

105

Sum

500

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.2521
FLYPSYBUGROCGHODRADARSTEFAI
10.51120121

Evolution Chart:

Lv 40

Rapidash Moves learned by level:

Evolution
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
1
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
15
FAI
4010030-
The user stirs up a fairy wind and strikes the target with it.
20
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
30
NOR
651002030
The target is stomped with a big foot. This may also make the target flinch.
35
PSY
--10-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
43
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
49
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
56
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
63
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Rapidash moves learned via TM:

ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
GRO
959510-
The user fiercely attacks the target using its entire body.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
NOR
4010020-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.